Combust standard at-will
2 +23 vs. Reflex 3d8 + 4 fire and the target is pushed 2 squares. no but the target is still pushed
Force Volley standard at-will
20 +23 vs. Reflex targets up to three creatures 2d8 + 10 force and the target is dazed until the end of the warmage's next turn
Freezing Rays standard at-will
15 +23 vs. Fortitude targets up to four creatures 3d6 + 4 cold and the target is slowed (save ends)
Bigby's Protective Hands immediate interrupt, when an enemy makes a melee attack against the warmage at-will
+21 vs. Reflex the target is grabbed by a newly-conjured 5-foot-tall hand of force, which immediately deals 1d10 + 7 force damage and can be moved up to 3 squares as a free action. If the target attempts to escape, it uses the warmage's Fortitude or Reflex defense. Sustaining the grab is a minor action, as part of which the hand can also move up to 3 more squares.

If multiple enemies are grabbed by such hands, the warmage can use a move action to slam them into each other, dealing 3d10 + 6 force damage to each target. After the attack, each hand returns to its pre-slam square with its grabbed target.

Prismatic Burst minor 1/round at-will
220 +23 vs. Will 2d8 + 7 radiant damage. +22 vs. Fortitude the target is blinded (save ends)
Disintegrate standard
10 +23 vs. Reflex 5d12 + 7 and ongoing 10 damage (save ends). Ongoing 5 damage (save ends). half and ongoing 5 damage (save ends)
Destructive Salutation standard encounter
320 +23 vs. Will 4d10 + 5 psychic and the target takes ongoing 10 psychic damage and is stunned (save ends both). half no ongoing damage, and the target is stunned until the end of the warmage's next turn
Unaligned Common, Supernal